Wednesday, February 7, 2018

Blog Necromancy

This blog is once again available for perusal.

I will not be blogging here, nor fixing all those pictures that disappeared in the Great Purge of '17.

This blog is available again just for historical purposes.

Queries to this blog will be neither read nor answered.

Thursday, October 14, 2010

Fight On! #10 Now Available


I am not dead! 'Tis merely a flesh wound! I have been working on a few projects... not to be released under AGP (AGP is dead, though you can still find our PDFs for sale through this link), but to be released elsewhere... someday. You can find a preview of a portion of one of these in the latest issue of Fight On! magazine. Here are the details on Fight On! #10:

Once again, Fight On! returns to unscroll the Runes of Chaos and conjure the mighty titans of yesteryear! Dedicated to Tom Moldvay, this BIG issue contains three BIG undercities and lost worlds by Gabor Lux, James Mishler, and Chris Robert, right alongside the rules supplements, mini-adventures and modules, villages, one-page dungeons, spells, monsters, NPCs, tricks, traps, geomorphs, reviews, and tables you've come to know, love, and expect from our fantastic fanzine. Illustriously illustrated by Patrick Farley, Jennifer Weigel, Lester, Kelvin Green, Jason Sholtis, Peter Mullen, Mark Allen, Anthony Stiller, Steve Robertson, and more; puissantly penned by Jeff Rients, Calithena, Jerry Stratton, Tim Snider, Geoff McKinney, Patrice Crespy, Peter Schmidt Jensen, Paul Stormberg, Geoffrey O. Dale, Tim Kask, and a whole gang of garrulous grognards trying to take it (their PC, that is) to the next level. We hope you'll roll the bones on this issue and check it out - but either way, keep Fighting On!

You can check out the print version here:

http://www.lulu.com/product/13001261

the EBook here:

http://www.lulu.com/product/13001463

or check here for the whole store and all the issues of the magazine from beginning to present:

http://stores.lulu.com/FightOn

Here’s the TOC to whet your appetite:

Table of Contents
Fast Company (Alex Schroeder)…………………………...3
Wear and Tear (Mátyás “Urban” Hartyándi)....…………….5
Catwomen and Lion-Men (Calithena)…………...….….…..5
The Time-Displaced (Tim “Sniderman” Snider)…....…..….7
Cult Leader (Lee Reynoldson)……………………………..9
The Familiar Spirit (James A. Smith)……...……………...11
Knights & Knaves (Duncan Jones & Sean Still)…..…...…14
Khosura, Part II (Gabor Lux)………………...………….15
Killing Monsters You Can’t Kill (Jeff Rients)……...……..39
Creepies & Crawlies (various)…………….………...……40
The Godzillas Will Breath On You (Geoff McKinney)…..43
Futa-kuchi-onna (Ian & Andrew Baggley)…...….…….….47
Urgent Care Cleric (Jonathan Linneman & Kelvin Green).48
Education of a Magic-User (Douglas Cox)……………….49
Trolls will be Trolls (Heron Prior)……………………..…50
Time For Tea (Clarabelle Chong)…….…………...…...…51
Heart of Darkness (Lord Kilgore)…………………...…...52
Laboratory of the Asmodean Techno-Mage (P. Mullen)....53
Special Properties of Gemstones (Wayne Rossi)……...….54
The Coinage of Ilthar (Calithena)………………...………55
Artifacts, Adjuncts, & Oddments (various)……….……...56
Lost Dragonia (James Mishler)…………………….......…57
Tables for Fables (Age of Fable)………………………....79
Weird Treasure Containers (Telecanter)……………...…..81
Moldvay-esque Adventure Generator (Michael David, Jr.).81
Dungeon Modules (Geoffrey O. Dale)……..……….……82
Hobgoblin Halls (Joshua Mackay)………………………..83
The Shrine that Glittered (Patrice Crespy)………………..86
Moulin Rouge 1955 (Jerry Stratton)……………………....94
Random’s Assortment (Thinker, Random, and Jensen)…..98
The Darkness Beneath (Chris Robert)……………….….100
Merlyn’s Mystical Mirror (Hargrove/Hewlett/Pookie)….121
Everyone is Here to Have Fun (Paul Stormberg)…….…129
One-Off Con Adventures (Tim Kask)……………….....133
Dougal Must Die! (Steve Robertson)………...……..…...135
Dungeon Geomorphs (Tim Ballew)……………...……..137

Front Cover by Patrick Sean Farley (electricsheepcomix. com). Back cover by Lamentations of the Flame Princess (lotfp.blogspot.com). Tom Moldvay photo by Kevin Hen-dryx. Fight On! logo by Jeff Rients. Interior art by Jennifer Weigel (4,11,12,117), Bronze Age Miniatures (bronzeagemin. com: 4), Peter Schmidt Jensen (5,56,59), Swords & Wizardry/ Frog God Games (talesofthefroggod. com: 6,45), Lester (7,8, 44,103,104,106,107,114), Black Blade Publishing (black-blade-publishing.com: 7,17), Alicia Miller (9,133), DEI Games (deigames.com: 13), Kelvin Green (14,42,48,52,121), Gabor Lux (15,18,21,22,25,27,29,32,35,36,37,38,39), Robert S. Conley (batintheattic.com: 40,100, Darkness Beneath logo), Jason Sholtis (41,75,132), Ian Baggley (46), Douglas Cox (49), Heron Prior (50), Clarabelle Chong (51), Lord Kilgore (52), Peter Mullen (freewebs.com/mullenart: 53), Mark Allen (marjasall.com: 54,55,73,82,85), Carlos “Celurian” Torreblanca (56), James Mishler (63,78), karenswhimsy.com (64), Lee Barber (69, Knights & Knaves logo, Creepies & Crawlies logo), Geoffrey O. Dale (83), Patrice Crespy (86), Yannick Zogg (91,92), Jerry Stratton (94,95,96,97), Anthony Stiller (98,99), Alex Schroeder (112), Emperor’s Choice Games and Miniatures (empcho.com: 122), Doug Easterly (126), Lamentations of the Flame Princess (127), Rob Hewlett (128), Tom Moldvay (131), John Larrey (132), Kevin Hendryx (134), Steve Robertson (135,136), and Tim Ballew (137,138).

Monday, March 8, 2010

Adventure Games Publishing is Closed

It is with great regret that I announce the closure of Adventure Games Publishing. Print product sales end immediately. PDF products remain available on the AGP DriveThruRPG site through the end of March, then migrate to either the Judges Guild or Troll Lord Games sites on DriveThruRPG (those of you who already purchased them will continue to be able to download them). After that date, Judges Guild and/or Troll Lord Games might continue to make print versions of these products available or not; that is their call, not mine. As all the details about the transfer of properties are still being worked out, please do not inquire after them about these items for several weeks after the transfer.

The decision to close AGP was neither easy nor quick; it has been brewing in my mind for a long time. It is the end result of far more mistakes being made than successess being earned. At one point a good friend, who knew of my work on Comics & Games Retailer, asked me point blank why I did not take the very good advice I dished out in that magazine. I still do not know why myself.

The closure is, essentially, the final result of ever fewer sales on each new product, both print and PDF, such that at this point, I'll end up paying people to take my next product. 100 Street Vendors of the City State, barring a handful of sales of Noble Knight Games, sold a grand total of three print copies. Yes, you read that right, three copies. The PDF sales were not much better, a grand total of 13 copies sold as compared to 15 copies being taken free by reviewers (and many, many thanks to the two of you who have actually posted reviews!)

As though the dreadful sales on what I considered to be my best, most tied-in work of the Wilderlands was not enough, this is also tax time, and looking over the results of the prior year was most educational. The end result, even after pinching every penny and keeping all expenses down to the bare minimum, was a grand total net income such that I earned a total of less than $2 per hour for all my work on AGP in 2009. Were this simply a sideline to a full-time job, that would truly be a nice result. As this is supposed to be my "day job," that result is, as we call it, a "reason to quit."

And so we are done. A few things:

If you wonder why I don't keep print sales open for the remainder of the month, it is due to the simple fact that at this point, even if I get good sales, all my profits from said sales could all too easily be wiped out on the purchase of the ink to print that last book (as ink for my printer runs $100 per cartridge). So any final sales of print products could be counterproductive rather than profitable, and there is no way to know until the final book is printed.

I still have a box and a half or so filled with copies of XXXI and 2008 Wilderlands Jam, as well as two HUGE boxes of Campaign Map 18: Southern Reaches. Rather than simply destroy them, one of these days I'll eventually get those to Bob Bledsaw at Judges Guild; he will sell them as he sees fit. As all other booklets are either sold out or were only printed on order, that is the last remaining stocks from AGP (no wondrous warehouse finds to be hand a decade or three down the road).

Adventure Games Publishing is unlikely to return; I plan to altogether put it in my past, and put my past behind me. Eventually, six months, a year, or two years (or more) down the road, depending on how long it takes the burns and wounds to heal and be forgotten, I will return to writing, likely as a hobby (writing for Fight On! perhaps), then later, maybe, for other publishing... But first I need to return my hobby where it belongs, to that place in my heart where it is a hobby.

This blog, Adventures in Gaming, is also going to close. It is too tied in with AGP in my heart for me to continue forward with it. A month or three from now, I will return to blogging, but elsewhere. For those interested in following whatever shall follow, I will certainly post here to let them know where they can find me.

Adventures in Gaming and the Adventure Games Publishing Catablog will remain up; I have no plans to take them down. Let them remain as historical artifacts.

I could get into the whole "what's going on with the Adventure Game Industry and how it applies to AGP," but frankly... I really don't care anymore. It seems the Adventure Game Industry has had enough of me, and I have finally had enough of it... and so it is time to move on.

Finally, many thanks go out to:

My wife, for being unbelievably, incredibly supportive;
My mother, for being there when we needed her;
Bob Bledsaw (may he rest in peace) and Bob Bledsaw Jr, for so very much I cannot say;
Steve Chenault, Peter Bradley, and the other good folks at Troll Lord Games;
Noble Knight Games and Chimera Hobbies, for taking a chance on my products;
My subscribers, for putting so much (sadly, misplaced) faith in me;
All who purchased by products;
Reviewers who understood;
My fans, many of whom are also good friends.

To all, good gaming!

Fin

Wednesday, February 24, 2010

[AGP00106] 2008 Wilderlands Jam PDF Now Available

The 2008 Wilderlands Jam, sold out in print, is now available in PDF format. This 48-page booklet combines three web-only offerings and one preview of an upcoming product line:
  • Warrior-Mages of the Wilderlands provides details on a multi-class of Fighter and Wizard for use with Castles & Crusades and the Wilderlands of High Adventure;
  • Sorcerers of the Wilderlands provides details on Sorcerers, those who make pacts with Demons, learn the arts of summoning, and act as the Demon Gods champions in the Wilderlands;
  • Monsters & Treasures of the Wilderlands 1 includes 16 new monsters and 16 new treasures native to the Wilderlands of High Adventure for use with Castles & Crusades (now available separately in print and in PDF in expanded and revised form, see AGP00201);
  • The Valley of the Dead Queens is a preview of the upcoming Sandbox Module line, and includes maps of hexes 04:0714 and 04:0715, details of what is to be found there, and a map of the hamlet of Cragfalls, a hamlet in hex 04:0715, along with descriptions of about half the locations in the village, including background and specific individual information.
  • 48 pages, Author: James Mishler
  • AGP00106, $12.00 MSRP

Click here to buy the
2008 Wilderlands Jam PDF
at DriveThruRPG

Saturday, February 13, 2010

[SALE] Never Say Never... Econopocalypse Sale Mk. II

To say that sales of late have dropped off a cliff would be a gross understatement. It would be more accurate to say that they dropped off a cliff, were stabbed by a thousand knives, blown up, thrown in a shredder, stomped on by rampaging elephants, and then dumped down a drain... sort of like the rest of the economy.

So, to get things moving again, I'm doing what I said I would never again do... offering an amazing sale, Econopocalypse Sale Mark II! Every Adventure Games Publishing PDF is half off, save for the latest (100 Street Vendors) which is not on sale, and the first, Adventure Games Journal #1, which is on sale at the positively STUPID price of merely $1.00! Yes, $1.00!

Click here to take part in
Econopocalypse Sale Mark II
at DriveThruRPG!

[Review] Geof McKinney Reviews 100 Street Vendors

Geoffrey McKinney has given 100 Street Vendors of the City State a glowing review. You can find the review at the following sites:

Dragonsfoot
OD&D Discussion

And soon at the following sites:
Noble Knight Games
RPG.net

Hopefully soon we will have more reviews to post!